Wednesday, 22 September 2010

day 22 - Hacking Hakim

Today, I happened upon this, one of the excellent HTML5 experiments by Hakim el Hattab. Just for fun I thought I'd try to simulate this in Processing without looking at Hakim's code. And it turned out pretty well I think.

I based a lot of it on Lee's bouncing points from earlier posts, but the mouse-proximity detection and ball-expanding is new. UPDATED with colour change built into the ball-expanding, and updated trails from ellipses to lines: they were a stream of trailing ellipses (size 1) but that meant the trails broke up at faster speeds, now replaced with lines.








Ball[] myBall = new Ball[50];

void setup() {
 size(400,400);
 for (int i= 0; i < myBall.length; i++) {
    int randCol = int(random(3));
    myBall [i] = new Ball(randCol, 0, 0, random(0.5, 5), random(0.5, 5));
 }
}


void draw() {
  background(240);
  for (int i= 0; i < myBall.length; i++) {
    myBall[i].bounce();
    myBall[i].display();
  }
}


class Ball {

  int c;
  float xpos;
  float ypos;
  float xspeed;
  float yspeed;
  int i;
  color col;
  float [] holdX = new float[30];
  float [] holdY = new float[30];
  float big = 10;

Ball(int tempC, float tempXpos, float tempYpos, float tempXspeed, float tempYspeed) {

    c = tempC;
    xpos = tempXpos;
    ypos = tempYpos;
    xspeed = tempXspeed;
    yspeed = tempYspeed;
  
  }
 
 void display() {
  if (c == 0) {
      col = color(1,1,1);
    } else if (c == 1) {
      col = color(255,0,0);    
    } else if (c == 2) {
      col = color(255,255,0);    
    }

    fill(col);  
    noStroke();
    smooth();
  
    int r = (col >> 16) & 0xFF;  // Faster way of getting red(col)
    int g = (col >> 8) & 0xFF;   // Faster way of getting green(col)
    int b = col & 0xFF;          // Faster way of getting blue(col)
  
   float rad = 100;
   float kx = mouseX - xpos;
   float ky = mouseY - ypos;
   float mx = sqrt(pow(kx, 2) + pow(ky, 2));
   if (mx <= rad) {
   big = 10 + (100 - mx);
   r = constrain(r + int(255 - 2.55*mx),0,255);
   g = constrain(g + int(255 - 2.55*mx),0,255);  
   b = constrain(b + int(255 - 2.55*mx),0,255);
   }  
    for (int i=0; i<29; i++) {
      stroke(r,g,b);
       line(holdX[i],holdY[i], holdX[i+1],holdY[i+1]);
    }
   fill(r,g,b);  
   ellipse(xpos,ypos, big, big);  


  for (int i=29; i>=1; i--) {
   holdX[i] = holdX[i - 1];  
   holdY[i] = holdY[i - 1];
  }
 holdX[0] = xpos;
 holdY[0] = ypos;      
 }

  void bounce() {
    xpos = xpos + xspeed;
    if (xpos > width) {
      xspeed = xspeed * -1;
    }

    if (xpos < 0) {
      xspeed = xspeed * -1;
    }

    ypos = ypos - yspeed;
    if (ypos > height) {
      yspeed = yspeed * -1;
    }

    if (ypos < 0) {
      yspeed = yspeed * -1;
    }
  }
}

void mousePressed() {
 saveFrame("pic-####.jpg");
}

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